Video Analysis for Umbra 3 Fall 2013 showreel: Killzone Shadow Fall, Destiny, The Witcher 3: Wild Hunt and more
November 29, 2013
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Umbra 3 Fall 2013 showreel: Killzone Shadow Fall, Destiny, The Witcher 3: Wild Hunt and more
The Umbra 3 visibility solution powers up real-time graphics performance and productivity with automatic occluder generation and software based occlusion culling. The software improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphical content. Umbra 3 automatically generates occluders from "polygon soup" empowering artists to spend their time on what really matters -- creating awesome looking game worlds.
Umbra 3 is available for PlayStation 4,... Read more »
Umbra 3 Fall 2013 showreel: Killzone Shadow …
The Umbra 3 Visibility Solution powers up many of today's best games such as Killzone Shadow Fall, Destiny, ... The Witcher 3: Wild Hunt and many ...
Umbra 3 Fall 2013 showreel: Killzone Shadow Fall, Destiny …
... games such as Killzone Shadow Fall, Destiny, ... Witcher 3: Wild Hunt and ... levels and more detailed graphical content. Umbra 3 automatically ...
Umbra - YouTube
This presentation from the Lead Engine Programmer of the Witcher 3 is about ... SUBSCRIBE for more Destiny: ... Umbra added 1 video to Umbra 3 Games showreel …
Umbra Occlusion Culling - World News
Umbra 3 Occlusion Culling explained, ... Occlusion Culling with Umbra, Umbra Occlusion Culling, Umbra Software Occlusion Culling ... More; remove the playlist.
Umbra – Any 3d Content, Any Device - wn.com
... Umbra 3 - "Power up your ... General overview and features, Umbra - 3D Amplified - 2015 Games showreel ... More; remove the playlist. Umbra – Any 3d Content ...
Umbra Software Interview: World Creation in AAA Titles, Unannounced Titles and Next Gen Consoles
As a middleware used to quickly create worlds, Umbra is being used in several next generation games like Destiny, The Witcher 3: Wild Hunt, Killzone: Shadow Fall, Quantum Break and many more. We recently got a chance to speak to director of developer ...
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