Top 5 Reasons Why Bioshock Infinite’s New Clash in the Clouds DLC Completely Sucks

Top 5 Reasons Why Bioshock Infinite’s New Clash in the Clouds DLC Completely Sucks

Video Analysis for Top 5 Reasons Why Bioshock Infinite’s New Clash in the Clouds DLC Completely Sucks

June 01, 2014

600 x 360

08:11

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VIDEO

Top 5 Reasons Why Bioshock Infinite’s New Clash in the Clouds DLC Completely Sucks

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In this video I take a look at some of the weaknesses in Bioshock Infinite’s new DLC pack Clash in the Clouds. While it is overall a very enjoyable experience, there are a few problems here and there that keep it from being the DLC I was hoping for. Hope you all enjoy the video!


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  • tune.pk   Top 5 Reasons Why Bioshock Infinite’s New Clash in …

    ... some of the weaknesses in Bioshock Infinite’s new DLC pack Clash in the Clouds. ... at some of the weaknesses in Bioshock Infinite’s new DLC pack Clash in ...

    http://tune.pk/video/3609326/top-5-reasons-why-bioshock-infinite-new-clash-in-the-clouds-dlc-completely-sucks

  • www.youtube.com   BIoshock Infinite clash in the clouds 1 - YouTube

    Heres a mic test i used for the newest DLC for runner up of the game of the year Bioshock Infinite.

    http://www.youtube.com/watch?v=rAnqZar3Bzw

  • www.youtube.com   Let's Play the New Steam Release Spelunky - …

    You can follow me and stuff... Twitter: https://twitter.com/#!/joshgallagher03 https://twitter.com/Teknevolver

    http://www.youtube.com/watch?v=7xGPnf345Nk

  • www.gamespot.com   Designing BioShock Infinite: Two Sides to Every Coin ...

    Ars Technica editor Peter Bright deftly summarized the relationship between BioShock Infinite's ... BioShock Infinite is ... Clash in the Clouds DLC, ...

    http://www.gamespot.com/articles/designing-bioshock-infinite-two-sides-to-every-coin/1100-6412480/

  • www.gamespot.com   Designing BioShock Infinite: Two Sides to Every Coin

    BioShock Infinite ... Clash in the Clouds, but to have a hand in the reimagining of Rapture for the upcoming Burial at Sea DLC. How did you get involved with Irrational Games? Dowling: Right place at the right time. I was working at a place down in New ...

    Peter Brown   •   Gamespot News   •   4 years ago

    http://www.gamespot.com/articles/designing-bioshock-infinite-two-sides-to-every-coin/1100-6412480/

  • www.nintendolife.com   Bethesda: The Time For Convincing Publishers And Developers To Support Wii U Is "Long Past"

    Speaking on GameTrailers' Bonus Round, Hines said: The time for convincing publishers and developers to support Wii U has long past ... party publisher and developer when they are creating new hardware? Let us know your thoughts on this situation ...

    Damien Mcferran   •   Nintendo Life   •   4 years ago

    http://www.nintendolife.com/news/2013/09/bethesda_the_time_for_convincing_publishers_and_developers_to_support_wii_u_is_long_past

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