Kinect animation imported to maya

Kinect animation imported to maya

Video Analysis for Kinect animation imported to maya

March 31, 2014

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00:25

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VIDEO

Kinect animation imported to maya

Finally got the animation from kinect mocap into maya for export to UDK.

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WEB RESULTS

  • wn.com   Kinect Maya - World News

    Video embedded · A Motion Capture system: Kinect and Maya, Mocap Test: Kinect + Maya Using Kinect SDK and Python, ... feat. Kinect & Maya motion capture, Motion capture with Kinect in ...

    http://wn.com/kinect_MAYA

  • 123kinect.com   Faceshift - Amazing Kinect Facial Animation Software ...

    ... new facial animation software for Kinect that you can see in action in the video above. ... Maya; Motion Builder; TCP/IP ... which can be imported in every major ...

    http://123kinect.com/faceshift-amazing-kinect-facial-animation-software/39431/

  • forum.unity3d.com   Unity to Maya motion capture - also with Kinect camera ...

    This example shows its use in combination with input from the Kinect ... imported into Maya with a ... and provide a smooth animation even with the ...

    http://forum.unity3d.com/threads/unity-to-maya-motion-capture-also-with-kinect-camera.81576/

  • kinect-bvh-mocap.software.informer.com   Kinect BVH Mocap - Software Informer. Kinect BVH …

    Kinect BVH Mocap is a ... files using a Kinect sensor. These can be easily imported into ... Download kinect motion capture Kinect mocap software Kinect bvh ...

    http://kinect-bvh-mocap.software.informer.com/

  • wiki.ipisoft.com   Animation export and motion transfer - iPiSoft Wiki

    Use File > Export Animation menu item to export all ... format your target character was imported ... of Maya please see the #Motion Transfer and ...

    http://wiki.ipisoft.com/Animation_export_and_motion_transfer

  • datab.us   Popular Motion capture and Animation videos PlayList

    Kinect animation imported to maya. Add to EJ Playlist Finally got the animation from kinect mocap into maya for export to ... Real Time animation, Kinect markerless ...

    http://datab.us/Search/Popular%2BMotion%2Bcapture%2Band%2BAnimation%2Bvideos%2BPlayListIDPLs0GlXLBay5t_Z_jXQJ93ZWI949mZDayY

  • reallusion.com   Bring in Any Character Ready for iClone Animation

    ... MixMoves and Kinect ... imported characters were not able to take advantage of iClone's powerful facial animation ... or create body morph effects in iClone. ...

    http://reallusion.com/iclone/3dx/3dx_features_character.aspx

  • www.okino.com   Biovision (BVH) and Acclaim (ASF/AMC) Skeletal Motion ...

    Okino's skeletal animation ... To simplify the subsequent manipulation of the imported skeletal hierarchy, both BVH and Acclaim ... (in BVH, Acclaim, Maya and ...

    http://www.okino.com/conv/imp_bvh.htm

  • ucsim.uc.edu   Center for Simulations & Virtual Environments Research ...

    How to Use Microsoft Kinect with Unity ... how much blending between the animation and the Kinect should ... newly imported package is a ...

    http://ucsim.uc.edu/blog/2014/02/how-to-use-microsoft-kinect-with-unity/

  • forum.unity3d.com   Animating Using the Kinect Point Cloud as Reference ...

    Animating Using the Kinect Point Cloud as ... since you can have your own animation studio without ... and imported the generated skeleton into Maya, ...

    http://forum.unity3d.com/threads/animating-using-the-kinect-point-cloud-as-reference.139158/

  • www.cnet.com   Kinect hack moves animated Web series

    Using the camera and motion recognition built into the accessory, the techies at Triangle Productions are using a hacked Kinect to make a motion capture--or "mo-cap"--movie. They're utilizing the professional animation programs Maya and MotionBuilder ...

    CNet   •   6 years ago

    http://www.cnet.com/news/kinect-hack-moves-animated-web-series/#!

  • thecreatorsproject.vice.com   Short Film Uses Kinect To Create An Animated Character

    With the release of this short film, the Kinect demonstrates once again that it’s so much more than a humble motion controller for playing video games. Torben Sko used the off-the-shelf hardware to create an animated character for a short film titled All ...

    thecreatorsproject.vice.com   •   6 years ago

    http://thecreatorsproject.vice.com/blog/short-film-uses-kinect-to-create-an-animated-character

  • www.studiodaily.com   LightWave 11.6 Gets Kinect-Driven Mocap Retargeting

    When an FBX file is imported, that mocap data can be aligned with and retargeted onto the NevronMotion skeleton. But users can also use the Kinect as a source ... New features in LightWave 11.6 will include new animation tools, an OpenGL-based asset ...

    Bryant Frazer   •   Studio Daily   •   4 years ago

    http://www.studiodaily.com/2013/07/lightwave-11-6-gets-kinect-driven-mocap-retargeting/

  • blogs.msdn.com   Get in the game…literally!

    With your model imported to Fuse, you can customize its shape ... and this is another step in that direction,” says Stefano Corazza, CEO of Mixamo. “Kinect for Windows v2 and Fuse make it easier than ever for gamers and game developers to put their ...

    blogs.msdn.com   •   3 years ago

    http://blogs.msdn.com/b/kinectforwindows/archive/2014/08/08/get-in-the-game-literally.aspx

  • www.tomshardware.com   Autodesk Releases Maya LT For Indie Game Developers

    Autodesk introduces Maya LT, an affordably priced but ... with its extensive modeling and animation capability, into the affordability range of indie game developers, and also allows them to import assets that were created in Maya proper (as well as ...

    Tom's Hardware   •   4 years ago

    http://www.tomshardware.com/news/autodesk-maya-lt-game-development,24010.html

  • appleinsider.com   Apple confirms acquisition of motion capture firm Faceshift

    specifically stick-on markers that serve as reference points for animation software. Faceshift is known for a product called Faceshift Studio, which incorporates the firm's facial recognition software with support for Maya …

    Mikey Campbell   •   Apple Insider   •   2 years ago

    http://appleinsider.com/articles/15/11/24/apple-confirms-acquisition-of-motion-capture-firm-faceshift

  • www.engadget.com   Kinect Accelerator company profiles: Freak'n Genius, GestSure Technologies, Kimetric and Styku

    Microsoft's Kinect Accelerator program kicked off over a month ago ... an idea for a platform that lets people create their own high-quality cartoons. You see, animation is a difficult, labor intensive process that requires a unique set of skills, but ...

    Engadget   •   5 years ago

    http://www.engadget.com/2012/05/23/kinect-accelerator-company-profiles-freakn-genius-gestsure-te/

  • www.bbc.com   Researcher creates 'holodeck' with Oculus and Kinect

    Oliver Kreylos has combined three Kinects with an Oculus Rift to import a 3D representation ... such as in robotics or 3D animation - can cause revulsion in observers. Mr Kreylos first started experimenting with the Kinect back in 2010 and this appears ...

    BBC   •   3 years ago

    http://www.bbc.com/news/technology-27437769

  • www.examiner.com   iClone Animation Pipeline: A Real-time Animation Solution for Indie Game Devs

    such as Maya, 3Ds Max and Cinema4D. The studio has also recently partnered with Microsoft, which will allow users to capture mocap data using the Kinect for Windows, instead of multiple cameras, marker suits and costly high-tech equipment. iClone …

    Examiner   •   5 years ago

    http://www.examiner.com/article/iclone-animation-pipeline-a-real-time-animation-solution-for-indie-game-devs

  • www.cgw.com   How to Animate without Modeling

    In addition, iClone 5 and later versions of iClone 6 support motion capture using the Microsoft Kinect device ... The iClone Animation Pipeline can import and export 3D models and animations for Maya, Max, Unity, Unreal, C4D, Blender and more.

    CGW   •   2 years ago

    http://www.cgw.com/Press-Center/In-Focus/2015/How-to-Animate-without-Modeling.aspx

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